Manual / Configure / 4.3

The armoury crate

2 min read
Game owner

A crate players walk up to for radios and headsets. It never runs out and offers every radio in your Radios folder.

4.3.1

Make a crate

  1. Select any part or model in Studio
  2. Open View, Tags, and tag it RadioCrate

That's all: no special name or folder. Players see a prompt within 12 studs and press E.

4.3.2

What players see

The armoury opens in the radio window. The crate's radios sit in a rack on the left; the one they pick shows on the right with its band, how many nets it holds at once, its range, its type, its battery and whether it has a screen. The radios they carry are listed too (Carried · slot 1).

  1. PageUp and PageDown, or a click, choose a radio
  2. E, or the button, takes it, or puts back one they carry
  3. Home switches to the Headsets tab: Wear, or Take off

With full hands the button is grey and says why. Two of the same radio is fine.

4.3.3

Name the crate

The prompt reads Armoury and Radios in a new game. Change it for every crate in RadioSettings, or for one crate with a String attribute of the same name on that part.

Setting or attributeWhat it changesDefault
Global.CrateNameThe big line on the promptArmoury
Global.CrateActionThe small line beside the key. Empty hides itRadios
4.3.4

Radio pictures

Each radio's picture is Pack.CardImage in its own file: upload an image to Roblox and paste its ID number. Empty draws a marked-out box.

4.3.5

Settings for this page

SettingWhat it doesDefault
Global.CrateEnabledFalse: crates do nothing and show no prompttrue
Global.CrateTagThe tag that makes a crateRadioCrate
Global.CrateRangeHow close a player must be, in studs12
Inspect.EnabledFalse: the crate shows the older picture cardstrue

On this page

Make a crateWhat players seeName the crateRadio picturesSettings for this page

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