Manual / Operating the radio / 3.3

Channels and frequencies

3 min read
Every player

Two radios hear each other when they're on the same frequency and inside range. Team doesn't matter: tune to the other side's frequency and you'll hear them.

3.3.1

Nets

A net is a named frequency your game gives everyone, like SQUAD on 41.250 MHz. Your radios start on your team's nets (4.2). A new game has four:

NetUsually forMHz
SQUADYour squad41.250
COMMANDLeaders38.500
AIRAircraft251.000
GUARDEmergency243.000
3.3.2

Changing frequency

On the PRC-148 and PRC-163, use the face (3.2). On other radios, tap P, pick Type frequency in the list and type it: 41 then Enter is 41.000. [ and ] move to the previous or next net, and so does the wheel's Channel slice. N switches which channel you're changing on a two-channel radio.

3.3.3

Each radio's band and reach

A radio can only tune its own band. A link between two different radios uses the shorter reach of the two.

RadioWhat it isReach, studs
AN/PRC-343Squad radio, 2400–2483.5 MHz. Can't reach the VHF nets1,200
AN/PRC-148Handheld, 30–512 MHz4,000
AN/PRC-163Two channels, 30–512 MHz, can use a satellite antenna6,000
MPU5Two channels, 1350–1390 MHz, relays calls5,000
AN/PRC-117GManpack, 30–2000 MHz, can use a satellite antenna16,000
3.3.4

What shortens a call

Calls are clear up to about 60% of the reach, then fade out. Hills and buildings between the two radios shorten the reach; they don't add hiss up close. Squelch can cut the weakest calls (3.4).

SettingWhat it doesDefault
NetsThe named frequencies, in MHz4 nets
RangeStuds (radio's own file)How far that radio reachesabove
Propagation.RadioClearFractionHow much of the reach is perfectly clear0.6

On this page

NetsChanging frequencyEach radio's band and reachWhat shortens a call

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