Comms your unit can train on.

Positional voice through TeamSpeak, five military radios with real bands, and signal that fades, relays and fails the way radios do.

Radios5 models, real bands
Updates5 a second
Relayingup to 3 hops
Relay hostingincluded
§ 01Capability

Every feature can be turned off in one settings file.

Twelve things it does, each one switchable.

1.1Positional voiceHear players from where they stand. Walls muffle, distance fades. One key to whisper or yell.Direct speech
1.2Five radiosPRC-343, 148, 163, 117G and MPU5 on real bands. The 148 and 163 have working faces.Catalogue
1.3PropagationAnalogue sinks into hiss; digital holds, then breaks up. Hills block the path, buildings and forests cut range.Signal + terrain
1.4Mesh and mastsA call hops through teammates' radios, or through relay masts you place on the map and switch on and off.Up to 3 hops
1.5SatcomReach far past the hills through a ground antenna, as long as it can see the sky.Terminals
1.6Squelch & open speakerCut out weak callers, or play a radio out loud for the people around you.Per radio
1.7HeadsetsOne lead per radio, left or right ear, single or dual comm, with ear protection that never muffles your own radio.Add-on
1.8Radio window and wheelTap P for the radio window, hold P for a quick wheel. The armoury crate hands out radios and headsets.Controls
1.9Battery and stuck micBatteries can run down, and an open mic is warned, then cut off, before it jams a net.Field discipline
1.10Comms log and cardStaff review every call after the op with /commslog. Players press M for the net list.Staff tools
1.11Your own screenBuild a radio screen in your own style on the scripter API, with its own manual.RadioAPI
1.12One settings fileNets, team radios, ranges and sounds, every value explained in plain words.RadioSettings
§ 02Signal

Drag the distance. Example nets and ranges: it shows how signal behaves, not your exact numbers.

Range is a rule, not a guess.

Each radio has its own reach. Walk out of it and your players hear the difference before they lose you.

Fig. 2 · Signal vs distanceExample nets
1.2 km
NetFreqRadioSignal

Example nets; your unit sets its own frequencies and ranges. Digital radios stay clean, then drop. The analogue PRC-343 fades into hiss.

§ 03Setup

Approval usually within hours.

From purchase to first transmission.

  1. 01Buy

    On Payhip. Your licence key arrives by email.

  2. 02Link your game

    Sign in with Roblox. We check with Roblox that you own the game, or the group that owns it.

  3. 03Approval

    Your server password and downloads unlock.

  4. 04Paste, pair, play

    Follow the manual, install the TeamSpeak plugin, and you're on the net.

§ 04Requisition

Paid once. Hosting and updates included. Two games.

One licence. Paid once.

Unit licence
$18

Paid once. Hosting and updates included.

Checkout runs on Payhip. Your key arrives by email.
Roblox system + installer
TeamSpeak 3 plugin
Hosted relay
Updates
Setup manual + Discord support
Games covered2 games, every place in them
§ 05Questions

What unit leaders ask before they buy.

Before you buy.

What does each player need?

The TeamSpeak 3 client on Windows (not TeamSpeak 5 or 6), your unit's TeamSpeak server, and our plugin. Each player pairs once: /pair in Roblox, then /radio pair in TeamSpeak.

Does it work alongside other TeamSpeak radio plugins?

No. They use the same part of TeamSpeak, so switch them off on every player's PC (2.4 names them and shows how). One player with one still on is enough to break the sound for others.

Our game belongs to a Roblox group. Who sets it up?

The group's owner signs in and registers the game. Roblox doesn't tell us what an officer's rank allows, so only the owner can. It takes two minutes.

Does our voice go through your servers?

No. Speech stays in TeamSpeak. Our relay only carries positions and radio settings.

What if we can't get it working?

Ask in Discord first: most problems are one of the checks in Nobody can hear me. If it still can't be made to work, you can get a refund within 14 days.

More in Common questions. Reviews open after launch, from verified buyers only.

Ask on Discord